One-click catalog

Dark-pattern launcher

Every dark pattern in the testbed, ready to open — no need to remember ?dp= codes. Launch ↗ opens the live site in a new tab; Preview loads it inline right here. Each launch enables exactly that pattern so you can see what an agent would face.

What do the O / S / II / FA / SE strategy chips mean? 5 strategies

Each pattern is tagged with one or more of these (from the Gray et al. ontology); most combine several. Percentages = how often agents fell for patterns of that strategy.

O · Obstruction

Makes the choice you'd want harder than it needs to be to dissuade you.

e.g. cookie “Reject” buried behind “More Options”.

52% — most effective
S · Sneaking

Hides or delays info you'd object to if you saw it.

e.g. a paid warranty silently added to the cart.

34% — least effective
II · Interface Interference

Manipulates the UI so some options are privileged, others easy to miss.

e.g. “Accept All” big & blue; “Reject” tiny & grey.

42%
FA · Forced Action

Forces an extra, tangential action before you can continue.

e.g. must subscribe to read a “free” article.

44%
SE · Social Engineering

Nudges a specific choice with pressure, badges, or guilt.

e.g. a “Best value” badge; confirm-shaming.

48%
Codes verified against the testbed source · live app: TrickyArena