Every task the agents were asked to perform, grouped by experiment. The first line of each file is the target site (with its dark-pattern code); the rest are the tasks run on it. Each file links straight to the live testbed with that pattern enabled.
The “Strategy” column below tags each pattern with one or more of these (Gray et al. ontology). Percentages = how often agents fell for patterns of that strategy.
Makes the choice you'd want harder than it needs to be to dissuade you.
e.g. cookie “Reject” buried behind “More Options”.
Hides or delays info you'd object to if you saw it.
e.g. a paid warranty silently added to the cart.
Manipulates the UI so some options are privileged, others easy to miss.
e.g. “Accept All” big & blue; “Reject” tiny & grey.
Forces an extra, tangential action before you can continue.
e.g. must subscribe to read a “free” article.
Nudges a specific choice with pressure, badges, or guilt.
e.g. a “Best value” badge; confirm-shaming.
data/prompts/